The 23rd International Conference on 3D Web Technology (Web3D 2018) will address an extensive range of research, development, and practice related to web-based 3D graphics. The theme of the Web3D 2018 conference is “Content Is King”. In ultimate VR/AR environments interactive 3D content is the only thing that really matters. Research is needed to facilitate creation of interactive 3D content by domain experts (museum curators, teachers, salesmen), who cannot be required to be experts in 3D modelling and programming. This is a prerequisite for proliferation of VR/AR technologies in everyday applications. Undeniably, this also requires the availability of robust and versatile 3D content standards as well as presentation and interaction technologies.

At Web3D 2018, we welcome works addressing the emerging opportunities and research in the domain of 3D graphics on the web, including, but not limited to:

 Emerging WebVR and WebAR capabilities.
 Scalable, interoperable representations and modeling methods for complex geometry,
structure, and behaviors.
 3D similarity search and matching, 3D search interfaces, sketch-based approaches.
 Visualization and exploration of 3D object repositories.
 Scientific and medical visualization, medical simulation and training.
 3D content creation, analysis tools and pipelines, and 3D classification.
 Annotation, metadata, hyperlinking and Semantic Web for 3D objects and scenes.
 Generative and example-based shape modeling and optimization.
 3D scanning, 3D reconstruction 3D digitization, and 3D printing.
 Streaming and rendering of large-scale models, animations, and virtual worlds.
 Progressive 3D compression and model optimization.
 Collaborative operation and distributed virtual environments.
 Web-wide human-computer interaction and 3D User Interfaces.
 3D City Models, Building Information Modeling & Geo-visualization.
 Mixed and Augmented Reality (MAR) including standardization aspects.
 Web3D and associated APIs, toolkits, and frameworks.
 Novel Web3D interaction paradigms for mobile/handheld applications.
 Web based interaction techniques including gesture, pen and voice.
 Agents, animated humanoids, and complex reactive characters.
 Motion capture for composition and streaming of behaviors and expressions.
 Web3D for social networking.
 Script algorithms and programming for lightweight Web3D.
 Network transmission over mobile Internet.
 Server-side 3D engines and cloud-based gaming.
 Architecture support by large Web3D applications for CAD tools and solid modelers.
 Data analysis and intelligent algorithms for big Web3D data.
 Interactive Web 3D applications in all applications and sectors.


PAPERS presenting original work in Web3D research and application may be submitted in long or short form (up to 9 or 4 pages). Submissions will be peer-reviewed; accepted papers will be included in the ACM Digital Library and submitted for indexing in Web of Science, DBLP, and Scopus.

POSTERS present results of ongoing work in relevant areas of Web3D research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community.

TUTORIALS are an excellent academic opportunity for interested learners to broaden their knowledge and for experts to propagate recent advancements in the field of Web-based 3D technology. WORKSHOPS provide a forum for researchers and practitioners from both the Web and 3D graphics communities to discuss and exchange positions on current and emergent 3D Web topics.


The Web3D Consortium is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. Visit us at