<<< 21 JUNE


9:00 – 10:30
Web3D Meeting: X3D Futures: Adoption of HTML5 & VR/AR on the Web (Room 111)

9:00 – 9:45
Tutorial: Physically-based Rendering Quickstart (Room 213A)
Physically-based rendering (PBR) refers to the concept of using realistic shading/lighting models along with measured surface values to accurately represent real-world materials. PBR is more of a concept than a strict set of rules, and as such, the exact implementations of PBR systems tend to vary, although they share many common points. The tutorial will explain what Physically-based Rendering is, what are the main concepts behind, what are the differences to previous rendering techniques and how can we use it today.
Timo Sturm

9:45 – 10:30
Tutorial: Modeling and rendering architectural spaces with SketchUp (Room 213A)
The tutorial will explain how to model and render complex architectural spaces with Google SketchUp. The goal of this tutorial is, starting from the basics of creating shapes and textures, to teach about plugins and useful commands extending this software to the point of constructing parametrical architecture with ease. Basic knowledge of the main concepts of 3D visualization and modeling is beneficial, but not strictly required.
Dominik Strugała
10:30 – 10:45 Coffee break (Hall) – 15″
10:45 – 11:30 Keynote speech: Neil Trevett (Room 111)
11:30 – 12:30 Panel session (Room 111)
12:30 – 13:30 Lunch + Coffee (Hall) – 60″
13:30 – 14:30 Showcase, awards, closing (Room 111)
15:00 + Guided VR/AR Lab Visit

<<< 21 JUNE

The Web3D Consortium is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. Visit us at web3d.org.