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PROGRAM – WEDNESDAY 20 JUNE 2018

8:00 – 9:00 Registration (Entrance Hall – Building A)
9:00 – 9:15 Welcome (Room 111)
9:15 – 10:15 Keynote speech: Daniel Thalmann (Room 111)
10:15 – 11:45
Paper session 1: Image and 3D Model Processing (Auditorium)
A Compact Representation of Relightable Images for the Web
Federico Ponchio, Massimiliano Corsini and Roberto Scopigno
Service-Oriented Classification of 3D Point Clouds by Example of Office Furniture Classification
Vladeta Stojanovic, Matthias Trapp, Juergen Doellner and Rico Richter
A Mixed Reality Tool for Training Pressure Immobilization Treatment of Snake Bite Envenomation
Stephen Smilevski, Gokul Sidarth Thirunavukkarasu, Mehdi Seyedmahmoudian, Scott McMillan and Ben Horan
Improving Mobile MR Applications Using a Cloud-based Image Segmentation Approach with Synthetic Training Data
Marcel Klomann, Michael Englert, Kai Weber, Yvonne Jung and Paul Grimm
Workshop: Semantic 3D (Room 213A)
This workshop will provide insight into the use of the semantic web in 3D visualization and virtual and augmented reality. The following topics will be addressed: ontologies for 3D representation, annotation and retrieval (e.g., X3D-compliant); service-oriented methods and tools for on-demand, adaptive, secure and scalable data visualization and 3D content generation; ontologies for multimodal interaction in VR/AR as well as explorable behavior-rich VR/AR applications. The works will be considered in the context of building pervasive 3D/VR/AR web-based systems using different semantic formats (e.g., RDF, RDFS and OWL), 3D formats (e.g., X3DOM) and browsers. Finally, common fields of interest and possibilities of future collaboration will be identified and discussed.
Jakub Flotyński, Leslie F. Sikos, Martin Fischbach, Johannes Behr, Patrick Bourdot
11:45 – 12:00 Coffee break (Hall) – 15″
12:00 – 13:30
Paper session 2: Rendering and Simulation (Auditorium)
Defeating Lag in Network-Distributed Physics Simulations: An Architecture Supporting Declarative Network Physics Representation Protocols
Loren Peitso and Don Brutzman
Web-based Geometric Acoustic Simulator
Micah Taylor and Francis Meng
Real-Time Interactive Platform-Agnostic Volumetric Path Tracing in WebGL 2.0
Žiga Lesar, Ciril Bohak and Matija Marolt
Rule and Reuse Based Lightweight Forest Modeling and Real time Web3D Rendering
Guan Wang and Jinyuan Jia
Tutorial: Web3D Quickstart (Room 213A)
This tutorial will cover the wide range of methods and patterns used to develop interactive 3D applications based on royalty-free and open ISO-IEC standards, enabling Virtual and Mixed Reality content that integrate with and publish to the WWW ecosystem including WebVR. The tutorial will explore approaches, tool chains, and applications for building X3D objects and scenes. A familiarity with markup languages and JavaScript is beneficial, but not required.
Nicholas Polys, Timo Sturm, Holger Seelig
13:30 – 14:30 Lunch (Hall) – 60″
14:30 – 15:00 Invited speech: Patrick Bourdot – EuroVR Association (Room 111)
15:00 – 16:00 Open Web3D Consortium Meeting (Room 111)
X3D Use Case: Medical, Design, 3D Printing and Scanning, and AR/VR
16:00 – 16:30 Coffee break (Hall) – 30″
16:30 – 18:00
Industrial session (Room 111)
Applications of Web3D Technology in Architecture, Engineering and Construction
Jozef Dobos, Carmen Fan, Pavol Knapo and Charence Wong
Non-invasive 3D data access for PLM work flows
Johannes Behr, Christian Stein and Miguel Sousa
Embodied Engineering – the use of embodiment theories in Production Planning with VR
Krzysztof Izdebski and Thomas Schüler
Virtual Reality Training of Hard and Soft Skills in Production
Filip Górski, Przemysław Zawadzkii, Paweł Buń and Beata Starzyńska
PSNC advanced multimedia and visualization infrastructures, services and applications
Krzysztof Kurowski, Maciej Głowiak, Bogdan Ludwiczak, Maciej Stróżyk, Miłosz Ciżnicki, Artur Bińczewski and Mauricio Alvarez Mesa
Student session (VR/AR Lab – Room 15B)
18:10 – 19:30 Conference Reception / Hackaton Demos (CEUE IV floor)
19:30 + Guided walking tour to Poznań

21 JUNE >>>

ABOUT THE WEB3D CONSORTIUM
The Web3D Consortium is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. Visit us at web3d.org.